Skate's developer is laying off staff before the game leaves early access

· · 来源:dev资讯

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The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.

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Pocket 赛道到底能不能成,全看今年这几个抢跑玩家的表现。一旦市场逻辑被验证,观望的巨头势必蜂拥而至。到那时,大疆独占了数年的赛道,恐怕转眼就会变成惨烈的绞肉机。

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